Captain Chest

project breakdown _ 

project breakdown _ 

project breakdown _ 

project breakdown _ 

project breakdown _ 

Modeling Stage

Initial modeling in Maya, focusing on topology and proportional accuracy. Wireframe showcases the mesh structure while the ambient occlusion pass reveals depth and spatial relationships between elements before texturing.

Final Rendering Stage

Materials and textures created in Substance Painter to achieve realistic metal and wood surfaces. Final composition enhanced in After Effects with color grading, subtle glow effects and atmospheric elements to create the warm, adventure-themed ambiance.